NettetRaycast from A towards B colliding with a wall Finding the Mouse Location Before a laser can be shot, you must first know where the player is aiming. This can be found by … Nettet16. apr. 2024 · Debug.DrawRay (ray.origin, ray.direction); or. Debug.DrawRay (Camera.main.transform.position, Camera.main.ScreenPointToRay …
Hit Detection with Lasers Roblox Creator Documentation
Nettet22. des. 2024 · This episode lays the groundwork ready for us to start working on our tower placement. In this episode we learn how to detect the position of the mouse, crea... Nettet25. jan. 2024 · Looking at the docs for FindPartOnRayWithIgnoreList, it looks like you could have two issues. The first parameter is supposed to be your Ray, and the second parameter is expected to be an array of objects, and you've used parentheses instead of curly brackets. local hit, position = game.Workspace:FindPartOnRayWithIgnoreList … grindelwald wand concept
Making a ray from the middle of the screen with
Nettet1 Answer. Sorted by: 1. There is nothing wrong with the raycasting itself, the problem solely lies with what you draw. You dont draw the Ray, but a "Ray" from the camera … Nettet4. nov. 2014 · Roblox provides a property for this and it's called 'LookVector'. Thus you can do the following to cast a ray in the direction that a block is facing. local cf = Part.CFrame.lookVector local ray = Ray.new (cf, 10) Edit: Here's another example, for raycasting between two Roblox Vector3 values. Nettet9. nov. 2024 · local params = RaycastParams.new() local raycastResult = workspace:Raycast(cameraCF.Position, cameraCF.LookVector * length, params) you can read more about raycasting over here: WorldRoot Roblox Creator Documentation 5 Likes How to fix aimbot gun? alliedoeihoialt(AllanV2) October 28, 2024, 4:45pm #6 fighter command 1948